Saturday, 10 January 2009

Treyarch, Keeping Up Their Record Of Glitchful Multiplayer

We all know that Treyarch made Call Of Duty: World At War. And we all also know that they made Call Of Duty 3. We all, also, know that they shamelessly stole everything from Infinity Ward's representation of the Call Of Duty series, and tried mixing it, in a massive pot with $$$ signs all around it, with its "successful" Call Of Duty 3 (it joining the halls of games that I remember putting the "suck" in "successful"), with some form of magical wooden spoon, that was promised to them to make the combination of ingredients incredibly tasty, but instead made the product reminiscent of a pile of rotten horseshit.

Through personal experience, I have beared witness ("to the greatest story ever told...") to many, many, many exploits of Treyarch's sloppy multiplayer map design. One such example that I have found is on a certain map "Roundhouse". Yeah. As in, "even a roundhouse kick into the centre of Patch City from Chuck Norris couldn't make this map any less appalling". If you ever see someone go near a garage door at the edge of the map, shoot his ass. Quick-style. Or he will somehow zip to underneath the floor, where he will laugh like the 4-year-old child he is, racking up the kills, while all others are powerless to stop him.
Since, y'know, Treyarch copied Modern Warfare so precisely, that they forgot any form of booting system to get rid of the cheating little fucker, and since it's Treyarch (with a track record for making suck-ass Call Of Duty games), you can be pretty damn sure that this will go on until the end of time.

Hell, I remember playing Call Of Duty 3 until it was on its dying legs, and I always remember, every time a specific map cropped up, someone hiding in a glitch, killing all who passed by. Unfortunately, it would seem that Treyarch's newest endeavour succeeded in only proving to everyone that we should stick to the even numbered Call Of Duty games, especially when it comes to multiplayer.
But then, what does Activision, the backbone behind all these games, care? As long as it's raking in the cash, so it can steal that nice shiny "I'm a corporate whore" top hat from EA, why should it? It's not like their fanbase wants good content, or anything. Hell, if they did, they probably would have stopped playing long ago...
... Yes, I do taste my own hypocrisy. Tastes like bacon. It merely astounds me as to how the "most played game on Xbox LIVE" can have such a rudimentary flaw in it... Astounding, no? Especially since this is the Counterstrike to Modern Warfare's Half Life 2.

I think I'm going to have to do a compeletely separate post on the trials and failings of the Campaign, too... Oh, sorry, that's "Single Player Un-Cooperative Oh-So-That's-How-You-Want-To-Try-It-Pretty-Boy-Well-Here's-A-Thousand-Grenades Campaign"...

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